BIND PROTOCOL: A Terminal Adventure

v0.7.1 // DISPATCH INTERFACE // WEYLAND-YUTANI BUNKER SYSTEMS

You are DISPATCH. The bunker crew is alive but scattered.

A breach at 04:17:22. Containment failure. The LAB_SAMPLE pulses in LAB.

SYSTEM: Bind to a human to guide them. Retrieve sample and evac to SURFACE.

> INITIALIZING NEURAL LINK...

> 6 SIGNATURES FOUND

> WARNING: BREACH EVENT

HOW TO PLAY:

bind unit 017 - link to Engineer Chen

move north / n / move to LAB

look - describe room

use lab_sample - secure it (requires Engineering)

move to SURFACE - extract

8 nodes, 6 crew, 4 teams (Medical/Engineering/Recon/Command)

Hazards, HP, contamination, breach level rises randomly.

One HTML file. No backend. CRT green or amber phosphor.

Type help for full reference. All commands case-insensitive.


DEVELOPER NOTES:

This build is entirely in HTML5 and based on a Unity prototype.

Let me know in the comments what desired improvements or bugs you experience and we will update it for Version 2.

Bind Protocol is free to play.

Updated 7 hours ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Authorretrogames10000
GenreAdventure
TagsAtmospheric, crt, dispatch, Horror, html5, Retro, Sci-fi, Singleplayer, terminal, text-adventure
AI DisclosureAI Assisted, Code