Bind Protocol: A Terminal Adventure
BIND PROTOCOL: A Terminal Adventure
v0.7.1 // DISPATCH INTERFACE // WEYLAND-YUTANI BUNKER SYSTEMS
You are DISPATCH. The bunker crew is alive but scattered.
A breach at 04:17:22. Containment failure. The LAB_SAMPLE pulses in LAB.
SYSTEM: Bind to a human to guide them. Retrieve sample and evac to SURFACE.
> INITIALIZING NEURAL LINK...
> 6 SIGNATURES FOUND
> WARNING: BREACH EVENT
HOW TO PLAY:
bind unit 017 - link to Engineer Chen
move north / n / move to LAB
look - describe room
use lab_sample - secure it (requires Engineering)
move to SURFACE - extract
8 nodes, 6 crew, 4 teams (Medical/Engineering/Recon/Command)
Hazards, HP, contamination, breach level rises randomly.
One HTML file. No backend. CRT green or amber phosphor.
Type help for full reference. All commands case-insensitive.
DEVELOPER NOTES:
This build is entirely in HTML5 and based on a Unity prototype.
Let me know in the comments what desired improvements or bugs you experience and we will update it for Version 2.
Bind Protocol is free to play.
| Updated | 7 hours ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | retrogames10000 |
| Genre | Adventure |
| Tags | Atmospheric, crt, dispatch, Horror, html5, Retro, Sci-fi, Singleplayer, terminal, text-adventure |
| AI Disclosure | AI Assisted, Code |
