Lumen: Parable Engine
LUMEN — Parable Engine (Respectful)
You asked: teach the parables of Jesus to the placate engine, not abusive patterns, just the flow of it all. We control the songs — harp, lyre, shofar, choir. It is a clicker about Light.
Hold E / Hold to Pray = Light. That's the clicker. Light lights altars for passive Light/sec.
Teach a parable = Light flows into Understanding. Each parable has its own flow, not debate.
10 parables: Sower (way side → stony → thorns → 30/60/100), Mustard Seed (least → greatest → birds lodge), Leaven (hid → three measures → whole leavened), Hidden Treasure (found → for joy → sells all), Pearl of Great Price, Lost Sheep (100 → 1 lost → leaves 99 → shoulders rejoicing), Good Samaritan (Jerusalem to Jericho → priest passed → Samaritan had compassion), Prodigal Son (far country → came to himself → father ran while yet afar), Ten Virgins (lamps → oil → door shut → Watch), Talents (5,2,1 → traded → Well done).
Inner Lumen panel shows the engine's thoughts as it learns the flow. Songs are your instruments — pick Harp/Lyre/Shofar/Choir and the Karplus pluck follows the parable's scale.
All verses KJV public domain. Flow, not debate. Single HTML file, no deps.
Thy word is a lamp unto my feet — Psalm 119:105
DEVELOPER NOTES:
This build is entirely in HTML5 and based on a Unity prototype.
If you would like me to update and expand this file please consider donating.
Let me know in the comments what desired improvements or bugs you experience and we will update it for Version 2.
Lumen: Parable Engine is free to play, if you would like to purchase the zip file you can use the source code to Lumen: Parable Engine in your projects.
For v2 we plan to fix the bug where you cannot afford to learn a parable.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | retrogames10000 |
| Genre | Rhythm |
| Tags | Atmospheric, Clicker, Cozy, html5, idle-game, Incremental, lumen, parable, single-file, wordart |
| AI Disclosure | AI Assisted, Code |
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